Not out yet. In the development build; not in the 0.6.0 download.
Module: Hard Hoof: Portals (hardhoof_portals)
Press M (rebind it under Controls, World Map) on any Hard Hoof planet and you see the whole planet: continent names, relief, a coordinate grid, the equator, the spawn, you and your teammates. The map used to show one picture. It now has ten layers, one at a time, for weather, time, temperature, relief, climate, geology, plates, water and who holds each chunk.
The map exists on Hard Hoof planets only: Tall, Classic and Dimension Creator worlds. In a vanilla world, the Nether and the End it says "This world has no map. Hard Hoof planets do." The map shows the land as generated, not what players have built on it.
Using it
- Drag to move, scroll to zoom. Find me centres on you. The planet is drawn once at full strength with its repeats round it dimmed, because the world loops.
- The rail down the left edge picks a layer, or press the number keys 1 to 9, and 0 for the tenth. Hover a button for its name and one line on what it shows. The map reopens on the layer you left.
- The legend at the bottom left says how to read the open layer: a ramp with its numbers, or swatches with names.
- The readout at the top right follows your pointer. It names what the map knows about that spot, each with its unit.
- Right-click to mark a waypoint. The Waypoints and Teams tabs open a panel beside the map. See Teams and waypoints.
- Waypoints, teammates, the spawn and continent names draw over every layer.
The readout
| Line | Example |
|---|---|
| Land and biome | Hoofland, Forest |
| Height or depth, mean air temperature and surface pressure | +142 m, 12 C, 996 hPa |
| Weather now | Rain, wind W 12 m/s |
| Local time and the next sunrise or sunset | 17:12, sunset in 0:48 (real minutes) |
| Tectonic province (Tall World) | Volcanic arc |
| One line for the open layer, in its accent colour | Thunderstorm, heading NE |
Provinces are old interior, basin, quiet coast, active margin, volcanic arc, mid-ocean ridge, hotspot and ocean basin.
The layers
| Key | Layer | Shows |
|---|---|---|
| 1 | Terrain | Biomes, relief and coasts, the map as it always was. |
| 2 | Weather | Rain, snow and thunder where they fall now, cloud, wind arrows, highs and lows with isobars, each storm's heading, and lightning of the last two minutes. Live from the server. |
| 3 | Time | Day, twilight and night by longitude, hour lines, the sun at noon, sunrise and sunset lines, and the date line. |
| 4 | Temperature | Mean air on land and the sea's surface at sea, with isotherms. 0 C is white. |
| 5 | Relief | Height tints and hillshade, contours on land, depths and isobaths at sea. |
| 6 | Climate | Climate zones, the snow line and the prevailing winds. Press 6 again for rainfall. |
| 7 | Geology | Tectonic provinces and the ores each is richest in. |
| 8 | Tectonics | The plates of a Tall World. See below. |
| 9 | Water | Rivers, basins and floodplains, and a live survey of currents, waves, floods and tsunamis. See below. |
| 0 | Claims | Chunks tinted by who holds them. See below. |
Weather and time
The Weather layer needs Hard Hoof Environment and a planet with local weather; otherwise the legend says so. While anyone has the map open, the server samples the weather about every five seconds and shares one picture with everybody watching. It shows the weather now, not a forecast: storms grow and die as they go, so each carries only a short tick showing where it is heading. See Weather & time.
The Time layer is worked out on your own computer from the clock. On a planet under 128 chunks it shades the whole map alike and says so. The "day steps back" line is the date line at the seam. See the same page.
Heights and depths
The readout gives height above or below sea level at the pointer. The Relief layer draws contours on land and isobaths at sea at a spacing that fits the zoom: when lines would crowd, the interval doubles, and the legend and readout say the interval in use. On a Tall World the map shows the sea's depths as well as the land's heights.
Geology
Geology shades provinces and says which ores each is richest in. It is a shortcut, not a gate: every ore also turns up everywhere, sparse. On a Classic world it only marks the hills where tin is richest.
Tectonics (8)
Plates exist on Tall Worlds. The layer colours plates by crust, numbers them, and draws arrows for their relative motion and lines for their boundaries.
- Hover or click a boundary: the readout names the two plates, says how they meet (collision, subduction, divergence or transform) and which plate goes under at a subduction zone. A small schematic shows the interaction.
- Press 8 again to switch between plate colours and terrain with the plates drawn over it.
- A plate interior is labelled as having no boundary there.
- No exploration, item or research is needed. A world made before plates reports no tectonic map.
The plates are frozen. They shaped the land when the world was made and never move saved blocks. You pick their number and types when you make the world; see Tall World.
Water (9)
Rivers, basins, oceans and potential floodplains come from the world's drainage and are always there. On top, a live survey adds current arrows, wave displacement, observed flooding and tsunami hazards. The legend shows the survey's spacing and the age of its oldest sample. A narrow river can fall between samples, and unloaded ground is labelled unobserved for flood depth. A banner on every layer says whether a tsunami is active. See Water.
Claims (0)
Time you spend active in a chunk builds your claim on it, or your team's. The layer tints chunks by who holds them, deeper
for a stronger claim, with contested chunks marked, and the readout gives the holder and percent. While every owner is
offline, a claim shields its chunks from natural hazards. Once a connected group of chunks is claimed past half, a Base
appears on its holder's map as a waypoint. /hardhoof claims here reports the chunk you stand in.
Space
In free space, M opens the Star Map of your star system instead. See Space & planets.