ElementsEarth
Weight is held: dear to raise, free to drop.
Raising ground costs 2.6 tuft a stone block-metre; dropping it is free.
ElementsWater
Water weighs nothing inside water.
Lifting water out of water costs 1 tuft a block-metre.
ElementsFire
Heat is moved, never made.
Heat runs downhill free; carrying it uphill costs its work.
ElementsAir
Air moves only the air that is there.
Strong in dense air, weak on thin peaks.
FabricSpace
Space folds, and is conserved.
Weightless is followed by a weight debt.
FabricTime
Time is borrowed, and repaid.
Quicken is 30% faster for 8 s, then slower for the same time.
FabricVoid
The void holds, and gives back.
The Hold has 9 slots; each full one locks 3 max tuft.
FabricElectric
Charge is parted, and released.
- Shock
- Charge
- Ground
- Lodestone
- Call Lightning
Charge sells tuft as stored energy at 10 kJ each and adds Static.
Life and DeathDivine
Favour is asked, never taken.
Favour comes from deeds and is lost to taboos.
Life and DeathNecromancy
The dead are called back, for a while.
- Ask the Dead
- Raise
- Drain
- Rupture
Raise spends a remain and 12 tuft; the servant crumbles at dawn.
Life and DeathPestilence
You cast only what you survived.
Cast strains skip incubation, never spread, and leave immunity.
Life and DeathWitchery
Herbs, time and the garden's Bloom.
Costs a little tuft; plants and time do the rest.
Minds and the OutsideMind
One waking mind, swayed.
- Soothe
- Rally
- Dread
- Beguile
- Unnerve
- Command
Mind glyphs never reach mindless creatures.
Minds and the OutsideOneiromancy
Many sleeping minds, visited.
A Thread carries a spell to a linked mind, at double tuft.
Minds and the OutsideXenomancy
A contract both sides can read.
Each pact shows its service, wage, taboo and term first.
Minds and the OutsideEldritch
A glimpse of the machinery.
Reads the machinery under the world and never writes it.