Alpha
Module: HardHoof_Tech
Status: Implemented in source; in-game verification is not established by docs alone.
The Machine Workshop is a manual three-block-wide workbench with a 5 × 3 crafting surface. It assembles the first large machines after the Coal-Powered Metal Former supplies the required plates, copper wire, and gears. The workshop uses no fuel or electricity and is not an electrical load.
Crafting the workshop
Use a normal 3 × 3 crafting grid:
P G P
W C W
P _ G
| Symbol | Ingredient | Quantity |
|---|---|---|
P |
Any #c:plates/iron item |
3 |
G |
Any #c:gears/iron item |
2 |
W |
Any #c:wires/copper item |
2 |
C |
Crafting table | 1 |
_ |
Empty slot | — |
The recipe produces one Machine Workshop. Its item ID is hardhoof_tech:machine_workshop.
Placement and controls
Place the workshop by aiming at the intended center. It creates a center block and one wing on each side, all facing the player. All three spaces must be replaceable, unobstructed, inside the world border, loaded, and supported from below. Placement fails if any of those checks fail.
Opening any of the three parts reaches the same inventory. Place ingredients in the 5 × 3 work surface; a matching result appears on the right. Taking the result consumes one item from every occupied recipe position. Stacked ingredients can therefore support repeated crafting. Shift-clicking the result works only when the player's inventory can hold the entire output.
The HELP button opens the in-game workshop guide. JEI is the recipe reference: the workshop is registered as a recipe catalyst and all current workshop recipes appear in its category. The workshop has no side-configuration controls or supported item-automation ports; use it as a manual workbench. These distinctions are part of the shared machine-interface language.
Breaking the center or either wing removes the complete structure. The workshop drops once, and stored input items are released from the center inventory.
Current 5 × 3 recipes
_ marks an empty slot. The patterns below are the layouts displayed in JEI.
Coal Generator
_ P _ P _
_ W G _ W
_ F G P _
| Symbol | Ingredient | Quantity |
|---|---|---|
P |
Any #c:plates/iron item |
3 |
W |
Any #c:wires/copper item |
2 |
G |
Any #c:gears/iron item |
2 |
F |
Furnace | 1 |
Produces one Coal Generator.
Small Electronics Lab
P W B W P
G B R C G
_ P G P _
| Symbol | Ingredient | Quantity |
|---|---|---|
P |
Any #c:plates/iron item |
4 |
W |
Any #c:wires/copper item |
2 |
B |
Blank Circuit Board | 2 |
G |
Glass | 3 |
R |
Redstone dust | 1 |
C |
Crafting table | 1 |
Produces one Small Electronics Lab, the workbench for designing and manufacturing boards used in circuits and gates.
Electronics Frame
_ P W P _
_ G B G _
_ P W P _
| Symbol | Ingredient | Quantity |
|---|---|---|
P |
Any #c:plates/iron item |
4 |
W |
Any #c:wires/copper item |
2 |
B |
Blank Circuit Board | 1 |
G |
Glass | 2 |
Produces one Electronics Frame. This recipe is three columns wide; JEI centers it on the five-column display, and it can match at a valid horizontal position on the workshop surface.
First working example
- Clear and support three adjacent blocks, then place the workshop in the middle position.
- Open any of its three parts.
- Copy the Coal Generator pattern from JEI or the grid above into the 5 × 3 surface.
- Confirm the generator appears in the output slot, then take it. Crafting is immediate and consumes no power.
- Place the generator and continue through technology progression with electricity and wiring.
Common failures
- The workshop will not place: clear and support the center and both side positions. A wall, entity collision, missing floor, unloaded position, or world-border edge can block placement.
- No result appears: check every symbol and blank position against JEI. Similar-looking plates, wires, or gears must belong to the recipe's accepted item tag.
- The result disappears after an input changes: the output is a preview of the currently matching recipe. Restore the exact ingredients and layout.
- Shift-clicking the result does nothing: make room for the complete output stack in the player inventory.
- A wing vanished: breaking any part intentionally removes the whole three-part workshop.
- A hopper or pipe does not craft: the workshop is a manual crafting station and has no documented automation interface.