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HARD-HOOF

Progression

Under development

Status: The opening technology systems are implemented in source for Hard-Hoof 0.4.0-alpha.1; in-game verification is not established by docs alone. Later factory, chemistry, magic, and dimensional systems remain planned.

Hard-Hoof adds an optional technology branch alongside ordinary Minecraft. Vanilla survival and exploration do not require its machines. The current branch moves from direct coal-powered forming to manual large-machine assembly, then to 24 V DC power and player-designed circuits.

Resource gathering, rubber cultivation, wiring experiments, and circuit design can overlap as their materials become available.

Current opening

Form the first components

Craft the Coal-Powered Metal Former from iron, pistons, and redstone. It needs no prior Hard-Hoof parts or electricity.

Use it to make iron plates, copper wire, and iron gears. The former burns coal directly, so it remains separate from the later power network.

Build the manual workshop

Assemble the Machine Workshop from formed components and a crafting table. Its 5 × 3 surface makes all three current large workshop machines:

The workshop is manual. It uses no fuel or electrical charge.

Establish power and safe wiring

Build a Coal Generator and place copper wire between it and a machine's fixed power terminal. The generator supplies up to 96 W at 24 V DC and stores 96 J. Choose wire gauge for the required current and route length; longer, thinner runs lose more voltage.

Rubber can be gathered from naturally generated rubber trees or grown from a craftable sapling. Use it on placed wire to insulate energized higher-gauge routes. Full connection, gauge, and safety rules are in Electricity and Wiring.

Design and manufacture circuits

Power the Small Electronics Lab from its rear terminal. The lab can make etchant, test raw circuits, save verified one- and two-input gates to the current player's personal library, and manufacture a drawn PCB from its exact component bill.

Install the etched board in an Electronics Frame. The frame takes power at the rear, can take an external A control signal at the left, and sends a low-current control signal from the front. The Circuits and Gates article explains logic levels, gate proof, board editing, and signal behavior.

No single prescribed drawing is required for gate discovery. The lab evaluates the circuit's actual input/output behavior. Current personal gate discoveries survive death and are not shared between players.

Current choices

Once the workshop exists, the next activity depends on the goal:

Goal Useful next step
Produce electrical power Build the Coal Generator and a short wire route.
Prepare insulation early Find or grow rubber trees while forming machine parts.
Learn circuit behavior Craft normal electronic components and build the Small Electronics Lab.
Run a finished PCB Build an Electronics Frame after manufacturing a board.
Expand a circuit setup Add frames, test panel inputs, then link front signal outputs to left signal inputs.

The lab and frame require electrical power to do useful work, but their workshop recipes can be assembled before the generator is placed. The former and workshop never become electrical loads.

Future branches

The implemented opening is a foundation for later systems. Planned directions include:

  • more manufacturing machines and understandable production lines;
  • broader chemistry and material separation;
  • motors and devices that turn electrical control into physical work;
  • memory, timing, and more advanced circuit concepts;
  • programmable magic governed by consistent rules; and
  • dimensional progression based on experiments, Patterns, and Secrets of Reality.

These systems are not current craftable steps unless their own article says Implemented. Dimensional access is intended to have a substantial progression rather than one expensive machine recipe.