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Step-by-step guides, machine references, and help when something stops working. Choose a starting point or search the full guide text.
Search all guide text. Combine words such as “generator power” or “terminal drives”.
Getting started
Install Hard Hoof, make your first parts, power a lab and start a computer.
Using the field guide
Search in game, jump to a section, and find help from a machine.
Troubleshooting
Find why a machine stopped: recipes, power, boards, pipes and computers.
Progression
From coal and ingots to a factory a computer runs.
Mod series
Machines, power, logistics, portals, and adventure: the series overview.
Install & modpack
One jar on CurseForge, and the helper mods beside it.
Hard Hoof Core
Shared foundation and diagnostic commands.
What’s new
Everything built for the next update, and what the 0.6.0 release brought.
Materials & components
Recipes for plates, wire, gears, and electronic parts.
Rubber trees & insulation
Grow rubber trees, tap latex, and insulate wire.
Coal-Powered Metal Former
Form iron plates, copper wire, and gears with coal.
Machine Workshop
Assemble machines on a manual 5 × 3 work surface.
Electric Furnace I
Cook items on electrical power instead of coal.
Assembler
Craft whole chains from storage, logs to planks to tools.
Item logistics
Pipes, tanks, and controllers that move and store items.
Machine interfaces
Controls, slots, terminals, and side configuration.
Tech tiers
One ladder of ages for every machine: casings, parts and Tier Kits.
Implants
A Lung Filter, a Night Lens and a Neural Link, fitted at an Implant Bench.
Coal Generator
Supply 24 V DC power to your workshop.
Electricity & wiring
Connect power, choose wire gauges, and insulate your cables.
Battery Bank
Store 200 kJ on a wire and cover the peaks.
Steam & fluids
Fluid pipes, tanks, boilers, and turbines.
Small Electronics Lab
Blueprint etch, make etchant, and manufacture circuit boards.
Microcontroller Frame
Run a circuit board and connect its control signals.
Boards & legacy circuits
Choose standard boards, program chips, and reuse or salvage old etched circuits.
Terminal
Desk computer with drives, a shell, and Hard Hoof OS.
Hard Hoof OS
The desktop on every Terminal: windows, themes, the Horn.
Hard Hoof OS apps
Factory controls, tools and toys, each plain Volt you can change.
Volt
The language programs on the Terminal speak.
Shell & commands
Command line on the Terminal.
Drives & media
Drive bays, disks, and removable media.
Data bus
Wire programs to the machines beside them.
The web & remote access
Read real web pages from a Terminal, and log in to your computers from outside the game.
Hard Hoof Studio
A desktop IDE for Volt: live errors, a simulator and remote machines.
Reality devices
Matter Printer and Zone Projector: machines that edit the world.
Dimension Creator
Make worlds of your own, and a Gateway into them.
Hard Hoof Planet
The looping planet every new world starts as.
Teams & waypoints
Private pins you can send, and teams that see each other on the map.
Environment & the Plumb
Pressure, temperature and air at any height, and the instruments that read them.
Rope & rappelling
Rope, the Rope Ladder and the Rope Coil: the hand-made way up and down.
Lifts
Pulley lifts, headframes, winders, cages and skips; lowering pays back what lifting cost.
Tall World
Eight times the height: seas a kilometre deep, peaks a kilometre high.
Portals & apertures
Open apertures between spaces.
Runtime dimensions
Constructed dimensions and runtime worlds.
Streaming views
Live views through portal streaming.
Water
Finite water in exact millilitres: rain, rivers, waves, pumps and control machines.
Weather & time
Storm cells on wind belts, local solar time, and nights that never skip.
Space & planets
Fly up from a planet, leave it, and visit the others of its system.
The world map
Layers for height, plates, water and teams, and how to read them.
Adventure RPG
XP, nine stats, species and trades, skills, levelled mobs and gear.
Magic
Tuft, glyph spells, wands, scrolls and the schools of magic.
Creatures
Companions, wildlife and hazards, from Big Floppa to deep-ocean life.
Backrooms Level 0
Backrooms Level 0 adventure content.
Species
Sixteen species chosen at the Waking, and six trades chosen at the Calling.
Statuses & medicine
Causes you can see, effects that change a choice, and ways out.
Rings, amulets & gear
Sixteen ring lines, anvil inlays, and the pieces that go with them.
Magic Sight
Sense ore through stone, and sharpen it with goggles.
Vein Miner
Mine a whole vein in a shape you choose.
Pack & inventory
A pack that grows with you, crafting choices and recipe fill.
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