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Step-by-step guides, machine references, and help when something stops working. Choose a starting point or search the full guide text.

Search all guide text. Combine words such as “generator power” or “terminal drives”.

Start

Getting started

Install Hard Hoof, make your first parts, power a lab and start a computer.

Development

Using the field guide

Search in game, jump to a section, and find help from a machine.

Start

Troubleshooting

Find why a machine stopped: recipes, power, boards, pipes and computers.

Start

Progression

From coal and ingots to a factory a computer runs.

Start

Mod series

Machines, power, logistics, portals, and adventure: the series overview.

Alpha

Install & modpack

One jar on CurseForge, and the helper mods beside it.

Start

Hard Hoof Core

Shared foundation and diagnostic commands.

New

What’s new

Everything built for the next update, and what the 0.6.0 release brought.

Factory

Materials & components

Recipes for plates, wire, gears, and electronic parts.

Factory

Rubber trees & insulation

Grow rubber trees, tap latex, and insulate wire.

Factory

Coal-Powered Metal Former

Form iron plates, copper wire, and gears with coal.

Factory

Machine Workshop

Assemble machines on a manual 5 × 3 work surface.

Factory

Electric Furnace I

Cook items on electrical power instead of coal.

Factory

Assembler

Craft whole chains from storage, logs to planks to tools.

Factory

Item logistics

Pipes, tanks, and controllers that move and store items.

Factory

Machine interfaces

Controls, slots, terminals, and side configuration.

Not out yet

Tech tiers

One ladder of ages for every machine: casings, parts and Tier Kits.

Not out yet

Implants

A Lung Filter, a Night Lens and a Neural Link, fitted at an Implant Bench.

Power

Coal Generator

Supply 24 V DC power to your workshop.

Power

Electricity & wiring

Connect power, choose wire gauges, and insulate your cables.

Power

Battery Bank

Store 200 kJ on a wire and cover the peaks.

Power

Steam & fluids

Fluid pipes, tanks, boilers, and turbines.

Power

Small Electronics Lab

Blueprint etch, make etchant, and manufacture circuit boards.

Power

Microcontroller Frame

Run a circuit board and connect its control signals.

Power

Boards & legacy circuits

Choose standard boards, program chips, and reuse or salvage old etched circuits.

Computers

Terminal

Desk computer with drives, a shell, and Hard Hoof OS.

Computers

Hard Hoof OS

The desktop on every Terminal: windows, themes, the Horn.

Computers

Hard Hoof OS apps

Factory controls, tools and toys, each plain Volt you can change.

Computers

Volt

The language programs on the Terminal speak.

Computers

Shell & commands

Command line on the Terminal.

Computers

Drives & media

Drive bays, disks, and removable media.

Computers

Data bus

Wire programs to the machines beside them.

Not out yet

The web & remote access

Read real web pages from a Terminal, and log in to your computers from outside the game.

Not out yet

Hard Hoof Studio

A desktop IDE for Volt: live errors, a simulator and remote machines.

New

Reality devices

Matter Printer and Zone Projector: machines that edit the world.

New

Dimension Creator

Make worlds of your own, and a Gateway into them.

New

Hard Hoof Planet

The looping planet every new world starts as.

Reality

Teams & waypoints

Private pins you can send, and teams that see each other on the map.

Reality

Environment & the Plumb

Pressure, temperature and air at any height, and the instruments that read them.

Reality

Rope & rappelling

Rope, the Rope Ladder and the Rope Coil: the hand-made way up and down.

Reality

Lifts

Pulley lifts, headframes, winders, cages and skips; lowering pays back what lifting cost.

Preview

Tall World

Eight times the height: seas a kilometre deep, peaks a kilometre high.

Reality

Portals & apertures

Open apertures between spaces.

Reality

Runtime dimensions

Constructed dimensions and runtime worlds.

Reality

Streaming views

Live views through portal streaming.

Not out yet

Water

Finite water in exact millilitres: rain, rivers, waves, pumps and control machines.

Reality

Weather & time

Storm cells on wind belts, local solar time, and nights that never skip.

Not out yet

Space & planets

Fly up from a planet, leave it, and visit the others of its system.

Reality

The world map

Layers for height, plates, water and teams, and how to read them.

Adventure

Adventure RPG

XP, nine stats, species and trades, skills, levelled mobs and gear.

Adventure

Magic

Tuft, glyph spells, wands, scrolls and the schools of magic.

Adventure

Creatures

Companions, wildlife and hazards, from Big Floppa to deep-ocean life.

Adventure

Backrooms Level 0

Backrooms Level 0 adventure content.

Not out yet

Species

Sixteen species chosen at the Waking, and six trades chosen at the Calling.

Not out yet

Statuses & medicine

Causes you can see, effects that change a choice, and ways out.

Not out yet

Rings, amulets & gear

Sixteen ring lines, anvil inlays, and the pieces that go with them.

Not out yet

Magic Sight

Sense ore through stone, and sharpen it with goggles.

Not out yet

Vein Miner

Mine a whole vein in a shape you choose.

Not out yet

Pack & inventory

A pack that grows with you, crafting choices and recipe fill.

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